(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::EntityGroupData Struct Reference

Public Attributes

std::string name {}
 
size_t id = 0
 
std::vector< size_t > entityIds {}
 
std::vector< BlackboardStategroupSharedBlackboardStates {}
 

The documentation for this struct was generated from the following file: