(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::EntityEntry Struct Reference
Collaboration diagram for grail::EntityEntry:

Public Member Functions

 EntityEntry (const std::shared_ptr< AIEntity > &entity, int relativePriority)
 

Public Attributes

std::shared_ptr< AIEntityentity
 
int relativePriority
 

The documentation for this struct was generated from the following files: