(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
File List
Here is a list of all documented files with brief descriptions:
[detail level 1234]
  ConfigHelpers
 ConfigHelpers.h
  Debugging
  LiveDebug
 DebugInfoGenerator.h
 GrailDebugger.h
 GrailStateSnapshotGenerator.h
 IDebugSnapshotReceiver.h
 ISnapshotGenerator.h
 ITimestampProvider.h
 LiveDebuggerServer.h
 PlannerReasonerSnapshotGenerator.h
 SimulatedGamesReasonerSnapshotGenerator.h
 SnapshotGenerator.h
 UtilityReasonerSnapshotGenerator.h
  Evolution
 Arena.hh
 Crossover.hh
 EAOptimizer.hh
 EvoParam.hh
 EvoScript.hh
 GeneForUtility.h
 IEvoParam.hh
 Mutation.hh
 RouletteSampler.hh
 Selection.hh
  GrailConfiguration
  AISystemModel
  UtilityModel
 DataValidators.h
 GrailConfiguration.h
  GrailDebugInfo
 BehaviorData.h
 BehaviorInstanceSnapshot.h
 BlackboardState.h
 CurveDataSnapshot.h
 EntityGroupData.h
 EntityState.h
 GrailDebugInfo.h
 GrailStateSnapshot.h
 UtilityEvaluatorSnapshot.h
 UtilityReasonerSnapshot.h
  Logger
 DefaultSink.hh
 FileSink.hh
 LoggerManager.hh
 Sink.hh
  Planning
  Planner
 DomainTranslator.hh
 Goal.hh
 GoalSelector.hh
 IPlannerObject.hh
 ObjectIndexBinding.hh
 Plan.hh
  Reasoners
 PlannerReasoner.hh
 Reasoner.hh
 SimulatedGameReasoner.hh
 UtilityReasoner.hh
  SimulatedGames
  DT
  Learning
  Serialization
 ISimulatedActionTranslator.hh
 ISimulatedGameAction.hh
 ISimulatedGameHeuristic.hh
 ISimulatedGameStateTranslator.hh
 ISimulatedGameUnit.hh
 SimulatedGame.hh
 SimulatedGameActionMetadata.hh
 SimulatedGameHelper.h
 SimulatedGameNode.h
 SimulatedGameObserverForGUI.h
 SimulatedGameRuntime.hh
 SimulatedGameStochasticUnit.hh
 SimulatedGameThinkingUnit.hh
  UtilitySystem
  Curves
 Consideration.hh
 Evaluator.hh
 EvaluatorDebugHelpers.h
 IEvaluator.hh
 Prefab.hh
 Selector.hh
 AIEntity.hh
 AIManager.hh
 Any.hh
 Behavior.hh
 BehaviorSequence.hh
 Blackboard.hh
 consts.h
 doxygen_dummy.h
 EntityGroup.h
 MemoryPool.hh
 SynchronizedEntityContainer.h