(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::planning::IGoalAcceptor Class Referenceabstract
Inheritance diagram for grail::planning::IGoalAcceptor:

Public Member Functions

virtual void SetNewGoal (std::unique_ptr< Goal > newGoal, AIEntity &entity)=0
 
virtual const GoalGetCurrentGoal () const =0
 

The documentation for this class was generated from the following file: