(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::IConsiderationProvider Class Referenceabstract

Public Member Functions

virtual std::shared_ptr< utility::Consideration< EntityBlackboardPair > > GetConsiderationByName (const std::string &name) const =0
 Returns a Consideration instance based on a string id.
 

The documentation for this class was generated from the following file: