(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::Emplacer< T > Class Template Referencefinal

Public Member Functions

 Emplacer (typename std::enable_if< std::is_trivially_destructible< T >::value >::type *=0)
 
template<typename... Arguments>
T & operator() (void *memoryCell, Arguments &&...arguments)
 

The documentation for this class was generated from the following file: