Grail (C++)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
Here is a list of all documented class members with links to the class documentation for each member:
- r -
Randomize() :
grail::evolution::BaseEvoParam
,
grail::evolution::Individual
RandomResolutionTypeForGene :
grail::evolution::Mutation
RandomResolutionTypeForIndividual :
grail::evolution::Mutation
rank :
grail::utility::BlueprintOption< InstanceType, ContextType, DataType >
,
grail::utility::SelectionOption< ContextType >
RegisterAIEntity() :
grail::AIManager
RegisterEntityChangeObserver() :
grail::AIManager
RegisterEntityGroup() :
grail::AIManager
Release() :
grail::utility::UtilityReasonerSnapshotGenerator
RemoveAIEntity() :
grail::AIManager
RemoveDebugSnapshotReceiver() :
grail::GrailDebugger
RemoveEntityChangeObserver() :
grail::AIManager
RemoveEntityGroup() :
grail::AIManager
RemoveEntry() :
grail::Blackboard
RemoveObject() :
grail::planner::WorldState
RemoveReasonerChangeObserver() :
grail::AIEntity
RemoveReceiver() :
grail::SnapshotGenerator< SnapshotType >
RemoveSharedBlackboard() :
grail::AIEntity
RemoveUnit() :
grail::simgames::SimulatedGame
RequestRecalculation() :
grail::simgames::SimulatedGameReasoner
Reset() :
grail::planner::Planner
,
grail::simgames::ISimulatedGameUnit
,
grail::simgames::SimulatedGameHelper
ResetMemoryPool() :
grail::planner::DomainTranslator
ResetNextID() :
grail::AIEntity
,
grail::EntityGroup
RouletteSampler() :
grail::evolution::RouletteSampler< T >
RouletteUtilityReasoner() :
grail::utility::RouletteUtilityReasoner
Run() :
grail::simgames::SimulatedGame
RunInteractive() :
grail::evolution::EAOptimizer
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