Grail (C++)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::planner::Action, including all inherited members.
Action(const ActionTemplate &actionTemplate, std::vector< unsigned int > &&argumentIndices) | grail::planner::Action | |
Action(Action &&other)=default (defined in grail::planner::Action) | grail::planner::Action | |
ApplyToState(WorldState &worldState) const | grail::planner::Action | |
GetArgumentIndices() const | grail::planner::Action | |
GetCost(const WorldState &worldState) const | grail::planner::Action | |
GetName() const | grail::planner::Action | |
GetType() const | grail::planner::Action | |
IsLegal(const WorldState &worldState) const | grail::planner::Action | |
operator=(Action &&other)=default (defined in grail::planner::Action) | grail::planner::Action | |
~Action()=default (defined in grail::planner::Action) | grail::planner::Action |