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Grail (C++)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::EntityToken, including all inherited members.
| EntityToken(AIEntity *entity, bool isBlocking=true) (defined in grail::EntityToken) | grail::EntityToken | |
| EntityToken() (defined in grail::EntityToken) | grail::EntityToken | |
| EntityToken(const EntityToken &other)=delete (defined in grail::EntityToken) | grail::EntityToken | |
| EntityToken(EntityToken &&other) (defined in grail::EntityToken) | grail::EntityToken | |
| IsValid() const (defined in grail::EntityToken) | grail::EntityToken | |
| operator->() const (defined in grail::EntityToken) | grail::EntityToken | |
| ~EntityToken() (defined in grail::EntityToken) | grail::EntityToken |