Grail (C++)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
State.hh
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// Copyright QED Software 2023.
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#ifndef GRAIL_STATE_H
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#define GRAIL_STATE_H
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#include <string>
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namespace
grail
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{
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namespace
fsm
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{
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class
State
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{
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public
:
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State
() =
default
;
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State
(
const
State
& other) =
default
;
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State
(
State
&& other) =
default
;
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State
& operator = (
const
State
& other) =
default
;
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State
& operator = (
State
&& other) =
default
;
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virtual
~
State
() =
default
;
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virtual
const
std::string&
GetName
()
const
= 0;
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virtual
void
Enter
();
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virtual
void
Update
(
float
deltaTime);
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virtual
void
Exit
();
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};
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}
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}
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#endif
grail::fsm::State::GetName
virtual const std::string & GetName() const =0
GetName.
grail::fsm::State::Exit
virtual void Exit()
Exit - Called once after machine exits this state.
Definition:
State.cpp:17
grail::fsm::State::Enter
virtual void Enter()
Enter - Called once after machine enters this state.
Definition:
State.cpp:9
grail::fsm::State
The FiniteStateMachineState class - Class representing state of finite state machine.
Definition:
State.hh:15
grail::fsm::State::Update
virtual void Update(float deltaTime)
Update - Called every cycle the machine is in this state (including the one during which machine ente...
Definition:
State.cpp:13
GrailFiniteStateMachine
State.hh
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