3 #ifndef GRAIL_ENTITY_GROUP_MODEL_H
4 #define GRAIL_ENTITY_GROUP_MODEL_H
15 std::string entityId{};
16 std::string blackboardName{};
21 std::string entityName{};
22 int relativePriority = 0;
28 std::vector<EntityNamePriorityPair> entityPriorityPairs{};
29 std::vector<EntityBlackboardNamePair> groupBlackboardMapping{};
30 std::vector<EntityBlackboardNamePair> globalBlackboardMapping{};