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Grail (C++)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::planner::Domain, including all inherited members.
| actionTemplates (defined in grail::planner::Domain) | grail::planner::Domain | |
| AddActionTemplate(const std::string &name, const std::vector< std::string > ¶mNames, PreconditionFunction preconditionFunction, EffectFunction effectFunction, CostFunction costFunction) | grail::planner::Domain | |
| CreateObjectOfType(const std::string &name) const | grail::planner::Domain | |
| Domain(const std::vector< WorldObjectType > &types) | grail::planner::Domain | |
| Domain(const Domain &other)=delete (defined in grail::planner::Domain) | grail::planner::Domain | |
| Domain(Domain &&other)=delete (defined in grail::planner::Domain) | grail::planner::Domain | |
| GetTypeIndex(const std::string &typeName) const | grail::planner::Domain | |
| objectTypes (defined in grail::planner::Domain) | grail::planner::Domain | |
| operator=(Domain &&other)=delete (defined in grail::planner::Domain) | grail::planner::Domain | |
| operator=(const Domain &)=delete (defined in grail::planner::Domain) | grail::planner::Domain | |
| typemap (defined in grail::planner::Domain) | grail::planner::Domain | |
| types (defined in grail::planner::Domain) | grail::planner::Domain | |
| ~Domain()=default (defined in grail::planner::Domain) | grail::planner::Domain | virtual |