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    Grail (C++)
    1.3.0
    
   A multi-platform, modular, universal engine for embedding advanced AI in games. 
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This is the complete list of members for grail::Behavior, including all inherited members.
| AIEntity (defined in grail::Behavior) | grail::Behavior | friend | 
| Behavior(std::unique_ptr< Behavior > recoveryBehavior=nullptr) (defined in grail::Behavior) | grail::Behavior | |
| Behavior(Behavior &&)=default (defined in grail::Behavior) | grail::Behavior | |
| BehaviorSequence (defined in grail::Behavior) | grail::Behavior | friend | 
| Finish(AIEntity &owner, const BehaviorStatus status) | grail::Behavior | virtual | 
| GetName() const (defined in grail::Behavior) | grail::Behavior | virtual | 
| GetRecoveryBehavior() (defined in grail::Behavior) | grail::Behavior | virtual | 
| GetStatus() const | grail::Behavior | |
| IsFinished(const AIEntity &owner) const | grail::Behavior | virtual | 
| IsInterruptible() const | grail::Behavior | virtual | 
| IsLegal(const AIEntity &owner) const | grail::Behavior | virtual | 
| operator=(const Behavior &)=delete (defined in grail::Behavior) | grail::Behavior | |
| operator=(Behavior &&)=delete (defined in grail::Behavior) | grail::Behavior | |
| recoveryBehavior (defined in grail::Behavior) | grail::Behavior | protected | 
| Start(AIEntity &owner) | grail::Behavior | virtual | 
| Update(AIEntity &owner, float deltaTime) | grail::Behavior | virtual | 
| ~Behavior() (defined in grail::Behavior) | grail::Behavior | virtual |