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Grail (C++)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::Behavior, including all inherited members.
| AIEntity (defined in grail::Behavior) | grail::Behavior | friend |
| Behavior(std::unique_ptr< Behavior > recoveryBehavior=nullptr) (defined in grail::Behavior) | grail::Behavior | |
| Behavior(Behavior &&)=default (defined in grail::Behavior) | grail::Behavior | |
| BehaviorSequence (defined in grail::Behavior) | grail::Behavior | friend |
| Finish(AIEntity &owner, const BehaviorStatus status) | grail::Behavior | virtual |
| GetName() const (defined in grail::Behavior) | grail::Behavior | virtual |
| GetRecoveryBehavior() (defined in grail::Behavior) | grail::Behavior | virtual |
| GetStatus() const | grail::Behavior | |
| IsFinished(const AIEntity &owner) const | grail::Behavior | virtual |
| IsInterruptible() const | grail::Behavior | virtual |
| IsLegal(const AIEntity &owner) const | grail::Behavior | virtual |
| operator=(const Behavior &)=delete (defined in grail::Behavior) | grail::Behavior | |
| operator=(Behavior &&)=delete (defined in grail::Behavior) | grail::Behavior | |
| recoveryBehavior (defined in grail::Behavior) | grail::Behavior | protected |
| Start(AIEntity &owner) | grail::Behavior | virtual |
| Update(AIEntity &owner, float deltaTime) | grail::Behavior | virtual |
| ~Behavior() (defined in grail::Behavior) | grail::Behavior | virtual |