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Grail (C++)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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3 #ifndef GRAIL_SIMULATED_GAME_ACTION_METADATA_H
4 #define GRAIL_SIMULATED_GAME_ACTION_METADATA_H
12 class ISimulatedGameAction;
25 std::string ToString()
const;
43 #endif //GRAIL_SIMULATED_GAME_ACTION_METADATA_H
Base class for all actions in SimulatedGame. Derive from it for your actions.
Definition: ISimulatedGameAction.hh:41