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Grail (C++)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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3 #ifndef GRAIL_PRODUCT_AGGREGATOR_H
4 #define GRAIL_PRODUCT_AGGREGATOR_H
6 #include "Aggregator.hh"
12 template <
typename ContextType>
29 virtual data::EvaluatorType GetEvaluatorType() const override final {
return data::EvaluatorType::AGGREGATOR_PRODUCT; }
36 for(
const auto& evaluator : this->childEvaluators)
38 weight *= evaluator->EvaluateContext(context, snapshot);
ProductAggregator(const std::vector< std::shared_ptr< Evaluator< ContextType >>> &childEvaluators)
ProductAggregator - Constructor.
Definition: ProductAggregator.hh:24
The Aggregator class - Base class for an Evaluator aggregating multiple other Evaluators' scores into...
Definition: Aggregator.hh:22
The Evaluator class - base class being able to evaluate given context and output the result.
Definition: Evaluator.hh:22
The ProductAggregator class - Evaluator aggregating multiple other Evaluators' scores into one output...
Definition: ProductAggregator.hh:17
The UtilityEvaluatorSnapshot class - debug snapshot of whole evaluator tree assigned to evaluated obj...
Definition: UtilityEvaluatorSnapshot.h:26
virtual float Evaluate(const ContextType &context, data::UtilityEvaluatorSnapshot *const snapshot) const override final
Evaluate - Called from EvaluateContext which also evaluates context, but without automatically fillin...
Definition: ProductAggregator.hh:33