Grail (C++)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
ISimulatedGameStateTranslator.hh
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// Copyright QED Software 2023.
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#ifndef GRAIL_SIMULATED_GAME_STATE_TRANSLATOR_H
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#define GRAIL_SIMULATED_GAME_STATE_TRANSLATOR_H
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#include <functional>
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#include <memory>
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namespace
grail
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{
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namespace
simgames
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{
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class
SimulatedGame;
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class
ISimulatedGameStateTranslator
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{
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public
:
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virtual
~
ISimulatedGameStateTranslator
() =
default
;
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virtual
std::pair<std::unique_ptr<SimulatedGame>, std::shared_ptr<class ISimulatedGameUnit>>
CreateGame
() =
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0;
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virtual
void
StartRefreshingGameState
(
const
class
AIEntity
& entity,
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std::function<
void
()> refreshingFinishedCallback) = 0;
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};
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}
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}
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#endif // GRAIL_SIMULATED_ACTION_TRANSLATOR_H
grail::AIEntity
The AIEntity class - Defines a basic object which can execute behaviors.
Definition:
AIEntity.hh:50
grail::simgames::ISimulatedGameStateTranslator
Definition:
ISimulatedGameStateTranslator.hh:15
grail::simgames::ISimulatedGameStateTranslator::CreateGame
virtual std::pair< std::unique_ptr< SimulatedGame >, std::shared_ptr< class ISimulatedGameUnit > > CreateGame()=0
Return the SimulatedGame object an the unit paired with it. The paired unit is a virtual representati...
grail::simgames::ISimulatedGameStateTranslator::StartRefreshingGameState
virtual void StartRefreshingGameState(const class AIEntity &entity, std::function< void()> refreshingFinishedCallback)=0
This method is called when SimulatedGameReasoner requests for a new start state. When you are done wi...
GrailSimulatedGames
ISimulatedGameStateTranslator.hh
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