Grail (C++)  1.2.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::simgames::SimulatedGameThinkingUnit Member List

This is the complete list of members for grail::simgames::SimulatedGameThinkingUnit, including all inherited members.

AfterAction(SimulatedGameRuntime &)grail::simgames::ISimulatedGameUnitvirtual
FillDebugRepresentation(std::map< std::string, std::string > &nameValueDictionary) constgrail::simgames::ISimulatedGameUnitvirtual
GetAvailableActions() const =0grail::simgames::ISimulatedGameUnitpure virtual
GetRandomAvailableAction(RandomGenerator &rand_gen) constgrail::simgames::ISimulatedGameUnitvirtual
GetTeamIndex() const =0grail::simgames::ISimulatedGameUnitpure virtual
heuristicReasonersgrail::simgames::ISimulatedGameUnit
IsStochastic() const override finalgrail::simgames::SimulatedGameThinkingUnitvirtual
OfflineLearnersgrail::simgames::SimulatedGameThinkingUnit
Reset()=0grail::simgames::ISimulatedGameUnitpure virtual
SimulatedGame (defined in grail::simgames::SimulatedGameThinkingUnit)grail::simgames::SimulatedGameThinkingUnitfriend
ToString() constgrail::simgames::ISimulatedGameUnitvirtual
~ISimulatedGameUnit() (defined in grail::simgames::ISimulatedGameUnit)grail::simgames::ISimulatedGameUnitvirtual
~SimulatedGameThinkingUnit() override (defined in grail::simgames::SimulatedGameThinkingUnit)grail::simgames::SimulatedGameThinkingUnitvirtual