3 #ifndef GRAIL_STATE_SNAPSHOT_H
4 #define GRAIL_STATE_SNAPSHOT_H
6 #include "BlackboardState.h"
7 #include "EntityGroupData.h"
8 #include "EntityState.h"
20 float absoluteTime = 0.0f;
21 float relativeTime = 0.0f;
22 std::vector<std::string> tags{};
23 std::vector<BlackboardState> sharedBlackboards{};
24 std::vector<EntityGroupData> entityGroups{};
25 std::vector<EntityState> entityData{};