3 #ifndef GRAIL_ENTITY_STATE_H
4 #define GRAIL_ENTITY_STATE_H
9 #include "BehaviorData.h"
19 std::map<std::string, std::string> privateBlackboardData{};
20 std::vector<std::string> localSharedBlackboardAccess{};
21 std::vector<std::string> globalSharedBlackboardAccess{};
22 std::vector<std::string> entityTags{};