Grail (C++)  1.2.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
AIEntity.hh
1 // Copyright QED Software 2023.
2 
3 #ifndef GRAIL_AI_ENTITY_H
4 #define GRAIL_AI_ENTITY_H
5 
6 #include "Behavior.hh"
7 #include "Blackboard.hh"
8 #include "EntityToken.hh"
9 
10 #include <atomic>
11 #include <map>
12 #include <memory>
13 #include <mutex>
14 #include <random>
15 #include <string>
16 #include <vector>
17 #include <thread>
18 
19 namespace grail
20 {
21  enum class ProcessingStatus
22  {
23  FREE = 0,
24  RUNNING,
25  DONE,
26  };
27 
28  enum class RegistrationStatus
29  {
30  NOT_REGISTERED,
31  PENDING_REMOVAL,
32  REGISTERED,
33  };
34 
35  class AIEntity;
36  class Reasoner;
37 
39  {
40  public:
41  virtual ~IReasonerChangeObserver() = default;
42  virtual void OnReasonerSet(AIEntity& entity, Reasoner* newReasoner) = 0;
43  };
44 
45  class AIManager;
46 
50  class AIEntity
51  {
52  friend class AIManager;
53  friend class GrailStateSnapshotGenerator;
54  friend class EntityToken;
55 
56  public:
57  AIEntity(const std::string& name = "");
58  AIEntity(const AIEntity&) = delete;
59  AIEntity(AIEntity&&) = delete;
60 
61  virtual ~AIEntity();
62 
63  AIEntity& operator =(const AIEntity&) = delete;
64  AIEntity& operator =(AIEntity&&) = delete;
65 
70  void SetReasoner(std::unique_ptr<Reasoner> newReasoner);
71 
76  const Behavior* GetCurrentBehavior() const;
77 
83 
88  std::unique_ptr<Behavior> GetUniqueCurrentBehavior();
89 
94  std::unique_ptr<Behavior> MoveSuspendedBehavior();
95 
100  std::unique_ptr<Reasoner>& GetCurrentReasoner();
101 
106  void StageBehavior(std::unique_ptr<Behavior> behavior);
107 
112  bool HasStagedBehavior() const;
113 
118  bool HasActiveBehavior() const;
119 
125  void AddSharedBlackboard(const std::string& name, std::shared_ptr<Blackboard>& sharedBlackboard);
126 
131  void RemoveSharedBlackboard(const std::string& name);
132 
138  std::shared_ptr<Blackboard> GetSharedBlackboard(const std::string& name) const;
139 
145 
150  const Blackboard& GetBlackboard() const;
151 
152  //TODO: after UE4 plugin is ready, verify if these methods' arguments can be changed to shared_ptr
153  //REVIEW: resolve todo
154  void AddReasonerChangeObserver(IReasonerChangeObserver* observer);
155  void RemoveReasonerChangeObserver(IReasonerChangeObserver* observer);
156  void SetId(size_t id);
157  size_t GetId() const;
158  const std::string& GetName() const;
159  std::string GetCurrentBehaviorName() const;
160 
161  protected:
166  virtual void Update(float deltaTime);
167 
168  std::unique_ptr<Reasoner> reasoner;
169  std::map<std::string, std::shared_ptr<Blackboard>> sharedBlackboards{};
170 
171  private:
172  void SelectBehavior();
173  void ExecuteBehavior(float deltaTime);
174  void SuspendPreviousBehavior();
175  void SetupNextBehavior(std::unique_ptr<Behavior> behavior);
176 
177  bool ChangeProcessingStatus(ProcessingStatus newStatus);
178  ProcessingStatus GetProcessingStatus() const;
179 
180  bool ChangeRegistrationStatus(RegistrationStatus newStatus);
181  RegistrationStatus GetRegistrationStatus() const;
182 
183  //TODO: nodiscard in C++17
184  EntityToken Acquire();
185  bool Release();
186 
187  std::unique_ptr<Behavior> stagedBehavior = nullptr;
188  std::unique_ptr<Behavior> currentBehavior = nullptr;
189  std::unique_ptr<Behavior> suspendedBehavior = nullptr;
190  Blackboard blackboard{};
191  mutable std::thread::id threadId{};
192  mutable bool isAcquired{false};
193  mutable std::mutex entityUpdateMutex{};
194  mutable std::mutex entityAcquireMutex{};
195  mutable std::mutex behaviorMutex{};
196  mutable std::mutex stagingMutex{};
197  float entityDeltaTime{0.f}; //Used only in AIManager. Helps with bookkeeping without additional memory and synchronization overhead.
198  std::vector<IReasonerChangeObserver*> reasonerChangeObservers{};
199 
200  ProcessingStatus processingStatus = ProcessingStatus::FREE;
201  RegistrationStatus registrationStatus = RegistrationStatus::NOT_REGISTERED;
202  size_t id;
203  std::string name;
204  };
205 }
206 #endif //GRAIL_AI_ENTITY_H
grail::AIEntity::GetBlackboard
Blackboard & GetBlackboard()
GetBlackboard.
Definition: AIEntity.cpp:273
grail::AIEntity
The AIEntity class - Defines a basic object which can execute behaviors.
Definition: AIEntity.hh:50
grail::AIManager
The AIManager class - Manages registered entities and shared blackboards.
Definition: AIManager.hh:35
grail::AIEntity::SetReasoner
void SetReasoner(std::unique_ptr< Reasoner > newReasoner)
SetReasoner.
Definition: AIEntity.cpp:23
grail::Reasoner
The Reasoner class - Entity's "brain", assigns them behaviors chosen by user-defined algorithms.
Definition: Reasoner.hh:21
grail::AIEntity::Update
virtual void Update(float deltaTime)
Update - User defined method. Should in some way update entity's state.
Definition: AIEntity.cpp:120
grail::GrailStateSnapshotGenerator
Definition: GrailStateSnapshotGenerator.h:14
grail::AIEntity::MoveSuspendedBehavior
std::unique_ptr< Behavior > MoveSuspendedBehavior()
GetPreviousBehavior.
Definition: AIEntity.cpp:43
grail::Blackboard
The Blackboard class - grail's universal data container.
Definition: Blackboard.hh:22
grail::AIEntity::AddSharedBlackboard
void AddSharedBlackboard(const std::string &name, std::shared_ptr< Blackboard > &sharedBlackboard)
AddSharedBlackboard - Inserts pair of key and blackboard into container of shared blackboards.
Definition: AIEntity.cpp:96
grail::AIEntity::GetCurrentBehavior
const Behavior * GetCurrentBehavior() const
GetCurrentBehavior.
Definition: AIEntity.cpp:28
grail::AIEntity::HasStagedBehavior
bool HasStagedBehavior() const
HasStagedBehavior - checks whether this entity has behavior awaiting its execution.
Definition: AIEntity.cpp:85
grail::IReasonerChangeObserver
Definition: AIEntity.hh:38
grail::Behavior
A high-level abstraction of actions in the game.
Definition: Behavior.hh:21
grail::AIEntity::GetUniqueCurrentBehavior
std::unique_ptr< Behavior > GetUniqueCurrentBehavior()
GetUniqueCurrentBehavior.
Definition: AIEntity.cpp:38
grail::EntityToken
Definition: EntityToken.hh:8
grail::AIEntity::StageBehavior
void StageBehavior(std::unique_ptr< Behavior > behavior)
SetNewBehavior - Finishes current behavior and starts new one.
Definition: AIEntity.cpp:53
grail::AIEntity::RemoveSharedBlackboard
void RemoveSharedBlackboard(const std::string &name)
RemoveSharedBlackboard - Removes shared blackboard entry.
Definition: AIEntity.cpp:101
grail::AIEntity::GetSharedBlackboard
std::shared_ptr< Blackboard > GetSharedBlackboard(const std::string &name) const
GetSharedBlackboard - Gets shared blackboard identified by given key.
Definition: AIEntity.cpp:110
grail::AIEntity::GetCurrentReasoner
std::unique_ptr< Reasoner > & GetCurrentReasoner()
GetCurrentReasoner.
Definition: AIEntity.cpp:48
grail::AIEntity::HasActiveBehavior
bool HasActiveBehavior() const
HasActiveBehavior - Checks whether current behavior is not nullptr.
Definition: AIEntity.cpp:91