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Grail (C++)
1.2.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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3 #ifndef GRAIL_AI_ENTITY_H
4 #define GRAIL_AI_ENTITY_H
7 #include "Blackboard.hh"
8 #include "EntityToken.hh"
21 enum class ProcessingStatus
28 enum class RegistrationStatus
57 AIEntity(
const std::string& name =
"");
70 void SetReasoner(std::unique_ptr<Reasoner> newReasoner);
125 void AddSharedBlackboard(
const std::string& name, std::shared_ptr<Blackboard>& sharedBlackboard);
156 void SetId(
size_t id);
157 size_t GetId()
const;
158 const std::string& GetName()
const;
159 std::string GetCurrentBehaviorName()
const;
166 virtual void Update(
float deltaTime);
168 std::unique_ptr<Reasoner> reasoner;
169 std::map<std::string, std::shared_ptr<Blackboard>> sharedBlackboards{};
172 void SelectBehavior();
173 void ExecuteBehavior(
float deltaTime);
174 void SuspendPreviousBehavior();
175 void SetupNextBehavior(std::unique_ptr<Behavior> behavior);
177 bool ChangeProcessingStatus(ProcessingStatus newStatus);
178 ProcessingStatus GetProcessingStatus()
const;
180 bool ChangeRegistrationStatus(RegistrationStatus newStatus);
181 RegistrationStatus GetRegistrationStatus()
const;
187 std::unique_ptr<Behavior> stagedBehavior =
nullptr;
188 std::unique_ptr<Behavior> currentBehavior =
nullptr;
189 std::unique_ptr<Behavior> suspendedBehavior =
nullptr;
191 mutable std::thread::id threadId{};
192 mutable bool isAcquired{
false};
193 mutable std::mutex entityUpdateMutex{};
194 mutable std::mutex entityAcquireMutex{};
195 mutable std::mutex behaviorMutex{};
196 mutable std::mutex stagingMutex{};
197 float entityDeltaTime{0.f};
198 std::vector<IReasonerChangeObserver*> reasonerChangeObservers{};
200 ProcessingStatus processingStatus = ProcessingStatus::FREE;
201 RegistrationStatus registrationStatus = RegistrationStatus::NOT_REGISTERED;
206 #endif //GRAIL_AI_ENTITY_H
Blackboard & GetBlackboard()
GetBlackboard.
Definition: AIEntity.cpp:273
The AIEntity class - Defines a basic object which can execute behaviors.
Definition: AIEntity.hh:50
The AIManager class - Manages registered entities and shared blackboards.
Definition: AIManager.hh:35
void SetReasoner(std::unique_ptr< Reasoner > newReasoner)
SetReasoner.
Definition: AIEntity.cpp:23
The Reasoner class - Entity's "brain", assigns them behaviors chosen by user-defined algorithms.
Definition: Reasoner.hh:21
virtual void Update(float deltaTime)
Update - User defined method. Should in some way update entity's state.
Definition: AIEntity.cpp:120
Definition: GrailStateSnapshotGenerator.h:14
std::unique_ptr< Behavior > MoveSuspendedBehavior()
GetPreviousBehavior.
Definition: AIEntity.cpp:43
The Blackboard class - grail's universal data container.
Definition: Blackboard.hh:22
void AddSharedBlackboard(const std::string &name, std::shared_ptr< Blackboard > &sharedBlackboard)
AddSharedBlackboard - Inserts pair of key and blackboard into container of shared blackboards.
Definition: AIEntity.cpp:96
const Behavior * GetCurrentBehavior() const
GetCurrentBehavior.
Definition: AIEntity.cpp:28
bool HasStagedBehavior() const
HasStagedBehavior - checks whether this entity has behavior awaiting its execution.
Definition: AIEntity.cpp:85
Definition: AIEntity.hh:38
A high-level abstraction of actions in the game.
Definition: Behavior.hh:21
std::unique_ptr< Behavior > GetUniqueCurrentBehavior()
GetUniqueCurrentBehavior.
Definition: AIEntity.cpp:38
Definition: EntityToken.hh:8
void StageBehavior(std::unique_ptr< Behavior > behavior)
SetNewBehavior - Finishes current behavior and starts new one.
Definition: AIEntity.cpp:53
void RemoveSharedBlackboard(const std::string &name)
RemoveSharedBlackboard - Removes shared blackboard entry.
Definition: AIEntity.cpp:101
std::shared_ptr< Blackboard > GetSharedBlackboard(const std::string &name) const
GetSharedBlackboard - Gets shared blackboard identified by given key.
Definition: AIEntity.cpp:110
std::unique_ptr< Reasoner > & GetCurrentReasoner()
GetCurrentReasoner.
Definition: AIEntity.cpp:48
bool HasActiveBehavior() const
HasActiveBehavior - Checks whether current behavior is not nullptr.
Definition: AIEntity.cpp:91