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Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::simulation::ISimulatedGameAction, including all inherited members.
| Apply(ISimulatedGameUnit ¤tUnit, SimulatedGameRuntime &runtimeControl) const =0 | grail::simulation::ISimulatedGameAction | pure virtual |
| CloneForLearning() const | grail::simulation::ISimulatedGameAction | virtual |
| EqualsForLearning(const ISimulatedGameAction &other) const | grail::simulation::ISimulatedGameAction | virtual |
| HashForLearning() const | grail::simulation::ISimulatedGameAction | virtual |
| operator<< (defined in grail::simulation::ISimulatedGameAction) | grail::simulation::ISimulatedGameAction | friend |
| ToString() const | grail::simulation::ISimulatedGameAction | virtual |
| ~ISimulatedGameAction() (defined in grail::simulation::ISimulatedGameAction) | grail::simulation::ISimulatedGameAction | virtual |