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Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::simulation::Dataset, including all inherited members.
| AddSample(std::unique_ptr< ISimulatedGameAction > decision, std::initializer_list< float > data) | grail::simulation::Dataset | |
| AddSample(std::unique_ptr< ISimulatedGameAction > decision, const std::vector< float > &data) | grail::simulation::Dataset | |
| AddSample(std::unique_ptr< DatasetSample > sample) | grail::simulation::Dataset | |
| C45Algorithm (defined in grail::simulation::Dataset) | grail::simulation::Dataset | friend |
| CopyFromOther(Dataset &sourceDataset) | grail::simulation::Dataset | |
| Dataset(std::initializer_list< DTConsiderationType > considerationTypes) | grail::simulation::Dataset | |
| Dataset(const std::vector< DTConsiderationType > &considerationTypes) | grail::simulation::Dataset | |
| DecisionVariablesCount() const | grail::simulation::Dataset | |
| GetConsiderationType(int columnIndex) const | grail::simulation::Dataset | |
| GetConsiderationTypes() const | grail::simulation::Dataset | |
| MoveFromOther(Dataset &sourceDataset) | grail::simulation::Dataset | |
| Samples | grail::simulation::Dataset | |
| ValidateBinary(DecisionNode< ISimulatedGameAction > &decisionTreeNodeRoot) | grail::simulation::Dataset |