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Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::planning::IPlannerObject, including all inherited members.
| IPlannerObject()=default (defined in grail::planning::IPlannerObject) | grail::planning::IPlannerObject | |
| IPlannerObject(const IPlannerObject &)=default (defined in grail::planning::IPlannerObject) | grail::planning::IPlannerObject | |
| IPlannerObject(IPlannerObject &&)=default (defined in grail::planning::IPlannerObject) | grail::planning::IPlannerObject | |
| operator=(const IPlannerObject &)=default (defined in grail::planning::IPlannerObject) | grail::planning::IPlannerObject | |
| operator=(IPlannerObject &&)=default (defined in grail::planning::IPlannerObject) | grail::planning::IPlannerObject | |
| ToWorldObject(Domain &domain, const class ObjectIndexBinding &objectBinding) const =0 | grail::planning::IPlannerObject | pure virtual |
| ~IPlannerObject()=default (defined in grail::planning::IPlannerObject) | grail::planning::IPlannerObject | virtual |