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Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::planning::Action, including all inherited members.
| Action(const ActionTemplate &actionTemplate, std::vector< unsigned int > &&argumentIndices) (defined in grail::planning::Action) | grail::planning::Action | |
| Action(Action &&other)=default (defined in grail::planning::Action) | grail::planning::Action | |
| ApplyToState(WorldState &worldState) const (defined in grail::planning::Action) | grail::planning::Action | |
| GetArgumentIndices() const (defined in grail::planning::Action) | grail::planning::Action | |
| GetCost(const WorldState &worldState) const (defined in grail::planning::Action) | grail::planning::Action | |
| GetName() const (defined in grail::planning::Action) | grail::planning::Action | |
| GetType() const (defined in grail::planning::Action) | grail::planning::Action | |
| IsLegal(const WorldState &worldState) const (defined in grail::planning::Action) | grail::planning::Action | |
| operator=(Action &&other)=default (defined in grail::planning::Action) | grail::planning::Action | |
| ~Action()=default (defined in grail::planning::Action) | grail::planning::Action |