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Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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1 #ifndef GRAIL_SIMULATED_GAME_ACTION_METADATA_H
2 #define GRAIL_SIMULATED_GAME_ACTION_METADATA_H
10 class ISimulatedGameAction;
23 std::string ToString()
const;
41 #endif //GRAIL_SIMULATED_GAME_ACTION_METADATA_H
Base class for all actions in SimulatedGame. Derive from it for your actions.
Definition: ISimulatedGameAction.hh:39