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Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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1 #ifndef GRAIL_MIN_AGGREGATOR_H
2 #define GRAIL_MIN_AGGREGATOR_H
5 #include "Aggregator.hh"
11 template <
typename ContextType>
28 virtual EvaluatorType GetEvaluatorType() const override final {
return EvaluatorType::AGGREGATOR_MIN; }
34 float weight = std::numeric_limits<float>::max();
35 for(
const auto& evaluator : this->childEvaluators)
37 float current = evaluator->EvaluateContext(context, snapshot);
38 weight = std::min(weight, current);
The UtilityEvaluatorSnapshot class - debug snapshot of whole evaluator tree assigned to evaluated obj...
Definition: UtilityEvaluatorSnapshot.h:21
MinAggregator(const std::vector< std::shared_ptr< Evaluator< ContextType >>> &childEvaluators)
MinAggregator - Constructor.
Definition: MinAggregator.hh:23
virtual float Evaluate(const ContextType &context, UtilityEvaluatorSnapshot *const snapshot) const override final
Evaluate - Called from EvaluateContext which also evaluates context, but without automatically fillin...
Definition: MinAggregator.hh:32
The MinAggregator class - Evaluator aggregating multiple other Evaluators' scores into one output by ...
Definition: MinAggregator.hh:16
The Aggregator class - Base class for an Evaluator aggregating multiple other Evaluators' scores into...
Definition: Aggregator.hh:20
The Evaluator class - base class being able to evaluate given context and output the result.
Definition: Evaluator.hh:20