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Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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1 #ifndef GRAIL_IEVO_PARAM_H
2 #define GRAIL_IEVO_PARAM_H
14 const size_t domainLength = {0};
24 void Randomize(std::mt19937_64& rand_gen);
47 virtual std::string ToString()
const;
51 #endif //GRAIL_IEVO_PARAM_H
Definition: EvoParam.hh:11
const EvoParam * SetNext()
Definition: EvoParam.cpp:12
const EvoParam * SetNextClamped()
Definition: EvoParam.cpp:28
const EvoParam * SetPrevClamped()
Definition: EvoParam.cpp:34
void Randomize(std::mt19937_64 &rand_gen)
Definition: EvoParam.cpp:7
float GetNormalizedPositionWeight() const
Definition: EvoParam.cpp:47
const EvoParam * SetPrev()
Definition: EvoParam.cpp:20
size_t GetPositionIndex() const
Definition: EvoParam.cpp:52
size_t positionIndex
Definition: EvoParam.hh:16
void SetPositionIndex(size_t position)
Definition: EvoParam.cpp:57