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    Grail (C++)
    1.1.1
    
   A multi-platform, modular, universal engine for embedding advanced AI in games. 
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    1 #ifndef GRAIL_IEVO_PARAM_H 
    2 #define GRAIL_IEVO_PARAM_H 
   14             const size_t domainLength = {0};
 
   24             void Randomize(std::mt19937_64& rand_gen);
 
   47             virtual std::string ToString() 
const;
 
   51 #endif //GRAIL_IEVO_PARAM_H 
 
 
Definition: EvoParam.hh:11
 
const EvoParam * SetNext()
Definition: EvoParam.cpp:12
 
const EvoParam * SetNextClamped()
Definition: EvoParam.cpp:28
 
const EvoParam * SetPrevClamped()
Definition: EvoParam.cpp:34
 
void Randomize(std::mt19937_64 &rand_gen)
Definition: EvoParam.cpp:7
 
float GetNormalizedPositionWeight() const
Definition: EvoParam.cpp:47
 
const EvoParam * SetPrev()
Definition: EvoParam.cpp:20
 
size_t GetPositionIndex() const
Definition: EvoParam.cpp:52
 
size_t positionIndex
Definition: EvoParam.hh:16
 
void SetPositionIndex(size_t position)
Definition: EvoParam.cpp:57