Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
C45IterationParameters.h
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#ifndef GRAIL_C45_ITERATION_PARAMETERS_HPP
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#define GRAIL_C45_ITERATION_PARAMETERS_HPP
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#include "C45SingleIterationResult.h"
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#include "Dataset.hh"
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namespace
grail
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{
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namespace
simulation
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{
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struct
C45IterationParameters
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{
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C45IterationParameters
(
Dataset
* dataset);
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C45IterationParameters
(
Dataset
* dataset, std::vector<C45SingleIterationResult>& baseResults);
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Dataset
* dataset;
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std::vector<C45SingleIterationResult> results;
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};
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}
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}
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#endif //GRAIL_C45_ITERATION_PARAMETERS_HPP
grail::simulation::C45IterationParameters
The whole class should be INTERNAL; part of the private interface.
Definition:
C45IterationParameters.h:12
grail::simulation::Dataset
Definition:
Dataset.hh:19
GrailSimulatedGames
OfflineLearning
C45IterationParameters.h
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