 |
Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
|
1 #ifndef GRAIL_AI_ENTITY_H
2 #define GRAIL_AI_ENTITY_H
5 #include "Blackboard.hh"
45 AIEntity(
const std::string& name =
"");
58 void SetReasoner(std::unique_ptr<Reasoner> newReasoner);
113 void AddSharedBlackboard(
const std::string& name, std::shared_ptr<Blackboard>& sharedBlackboard);
144 void SetId(
size_t id);
145 size_t GetId()
const;
146 const std::string& GetName()
const;
147 std::string GetCurrentBehaviorName()
const;
154 virtual void Update(
float deltaTime);
156 std::unique_ptr<Reasoner> reasoner;
157 std::map<std::string, std::shared_ptr<Blackboard>> sharedBlackboards{};
160 void SelectBehavior();
161 void ExecuteBehavior(
float deltaTime);
162 void SuspendPreviousBehavior();
163 void SetupNextBehavior(std::unique_ptr<Behavior> behavior);
165 void ChangeStatus(Status newStatus);
166 bool ChangeStatusNonBlocking(Status newStatus);
169 Status GetStatusNonBlocking();
171 std::unique_ptr<Behavior> stagedBehavior =
nullptr;
172 std::unique_ptr<Behavior> currentBehavior =
nullptr;
173 std::unique_ptr<Behavior> suspendedBehavior =
nullptr;
175 std::mutex entityMutex{};
176 std::mutex statusMutex{};
177 mutable std::mutex behaviorMutex{};
178 mutable std::mutex stagingMutex{};
179 std::vector<IReasonerChangeObserver*> reasonerChangeObservers{};
181 Status status = Status::FREE;
186 #endif //GRAIL_AI_ENTITY_H
Blackboard & GetBlackboard()
GetBlackboard.
Definition: AIEntity.cpp:231
The AIEntity class - Defines a basic object which can execute behaviors.
Definition: AIEntity.hh:39
The AIManager class - Manages registered entities and shared blackboards.
Definition: AIManager.hh:33
void SetReasoner(std::unique_ptr< Reasoner > newReasoner)
SetReasoner.
Definition: AIEntity.cpp:21
The Reasoner class - Entity's "brain", assigns them behaviors chosen by user-defined algorithms.
Definition: Reasoner.hh:19
virtual void Update(float deltaTime)
Update - User defined method. Should in some way update entity's state.
Definition: AIEntity.cpp:118
std::unique_ptr< Behavior > MoveSuspendedBehavior()
GetPreviousBehavior.
Definition: AIEntity.cpp:41
The Blackboard class - grail's universal data container.
Definition: Blackboard.hh:20
void AddSharedBlackboard(const std::string &name, std::shared_ptr< Blackboard > &sharedBlackboard)
AddSharedBlackboard - Inserts pair of key and blackboard into container of shared blackboards.
Definition: AIEntity.cpp:94
const Behavior * GetCurrentBehavior() const
GetCurrentBehavior.
Definition: AIEntity.cpp:26
bool HasStagedBehavior() const
HasStagedBehavior - checks whether this entity has behavior awaiting its execution.
Definition: AIEntity.cpp:83
Definition: AIEntity.hh:27
A high-level abstraction of actions in the game.
Definition: Behavior.hh:19
std::unique_ptr< Behavior > GetUniqueCurrentBehavior()
GetUniqueCurrentBehavior.
Definition: AIEntity.cpp:36
void StageBehavior(std::unique_ptr< Behavior > behavior)
SetNewBehavior - Finishes current behavior and starts new one.
Definition: AIEntity.cpp:51
void RemoveSharedBlackboard(const std::string &name)
RemoveSharedBlackboard - Removes shared blackboard entry.
Definition: AIEntity.cpp:99
std::shared_ptr< Blackboard > GetSharedBlackboard(const std::string &name) const
GetSharedBlackboard - Gets shared blackboard identified by given key.
Definition: AIEntity.cpp:108
Definition: SynchronizedEntityContainer.h:12
std::unique_ptr< Reasoner > & GetCurrentReasoner()
GetCurrentReasoner.
Definition: AIEntity.cpp:46
bool HasActiveBehavior() const
HasActiveBehavior - Checks whether current behavior is not nullptr.
Definition: AIEntity.cpp:89