|  | (C++)
    1.1.0
    A multi-platform, modular, universal engine for embedding advanced AI in games. | 
This is the complete list of members for grail::EntityEntry, including all inherited members.
| entity (defined in grail::EntityEntry) | grail::EntityEntry | |
| EntityEntry(const std::shared_ptr< AIEntity > &entity, int relativePriority) (defined in grail::EntityEntry) | grail::EntityEntry | |
| relativePriority (defined in grail::EntityEntry) | grail::EntityEntry |