(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
Here is a list of all documented class members with links to the class documentation for each member:
- i -
inclusiveStartPoint :
grail::curves::StepData
IsComputing() :
grail::SimulatedGameReasoner
IsFinished() :
grail::Behavior
,
grail::BehaviorSequence
IsHeuristicSituation() :
grail::simulation::DecisionTree
,
grail::simulation::SimulatedGameHeuristic
IsInitialized() :
grail::simulation::SimulatedGameSnapshotObserver
IsInterruptible() :
grail::Behavior
,
grail::BehaviorSequence
IsLearnableSituation() :
grail::simulation::IVectorizer
IsLegal() :
grail::Behavior
,
grail::BehaviorSequence
IsStochastic() :
grail::simulation::SimulatedGameThinkingUnit
IsTerminationRequest() :
grail::simulation::SimulatedGameRuntime
IsValid() :
grail::utility::SelectionResult
iterationNumber :
grail::PlannerIterationSnapshot
iterationSnapshots :
grail::SimulatedGameReasonerSnapshot
Generated by
1.9.1