(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::utility::MaxAggregator< ContextType >, including all inherited members.
Aggregator(const std::vector< std::shared_ptr< Evaluator< ContextType >>> &childEvaluators) | grail::utility::Aggregator< ContextType > | inline |
Aggregator(const Aggregator< ContextType > &)=default (defined in grail::utility::Aggregator< ContextType >) | grail::utility::Aggregator< ContextType > | |
Aggregator(Aggregator< ContextType > &&)=default (defined in grail::utility::Aggregator< ContextType >) | grail::utility::Aggregator< ContextType > | |
childEvaluators (defined in grail::utility::Aggregator< ContextType >) | grail::utility::Aggregator< ContextType > | protected |
DebugDump(const std::map< const void *, std::size_t > &nodeMapping, EvaluationDebugData &debugData) const override | grail::utility::Aggregator< ContextType > | inlineprotectedvirtual |
Evaluate(const ContextType &context, UtilityEvaluatorSnapshot *const snapshot) const override final | grail::utility::MaxAggregator< ContextType > | inlineprotectedvirtual |
EvaluateContext(const ContextType &context, UtilityEvaluatorSnapshot *const snapshot) const | grail::utility::Evaluator< ContextType > | inline |
GetEvaluatorType() const override final (defined in grail::utility::MaxAggregator< ContextType >) | grail::utility::MaxAggregator< ContextType > | inlinevirtual |
MaxAggregator(const std::vector< std::shared_ptr< Evaluator< ContextType >>> &childEvaluators) | grail::utility::MaxAggregator< ContextType > | inline |
operator=(const Aggregator< ContextType > &)=default (defined in grail::utility::Aggregator< ContextType >) | grail::utility::Aggregator< ContextType > | |
operator=(Aggregator< ContextType > &&)=default (defined in grail::utility::Aggregator< ContextType >) | grail::utility::Aggregator< ContextType > | |
~Aggregator()=default (defined in grail::utility::Aggregator< ContextType >) | grail::utility::Aggregator< ContextType > | virtual |