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(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::EntityGroup, including all inherited members.
| AddEntityEntry(const std::shared_ptr< AIEntity > &entity, int relativePriority) (defined in grail::EntityGroup) | grail::EntityGroup | |
| AddGroupBlackboard(const std::string &name, const std::shared_ptr< Blackboard > &blackboard) (defined in grail::EntityGroup) | grail::EntityGroup | |
| EntityGroup(const std::string &name) (defined in grail::EntityGroup) | grail::EntityGroup | |
| EntityGroup(const std::string &name, const std::vector< EntityEntry > &entityEntries) (defined in grail::EntityGroup) | grail::EntityGroup | |
| GetEntityEntries() const (defined in grail::EntityGroup) | grail::EntityGroup | |
| GetGroupBlackboards() const (defined in grail::EntityGroup) | grail::EntityGroup | |
| GetId() const (defined in grail::EntityGroup) | grail::EntityGroup | |
| GetName() const (defined in grail::EntityGroup) | grail::EntityGroup | |
| RemoveEntityEntry(const AIEntity &entity) (defined in grail::EntityGroup) | grail::EntityGroup | |
| SetId(size_t id) (defined in grail::EntityGroup) | grail::EntityGroup |