(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::simulation::UniqueTreeDataset, including all inherited members.
Add(std::unique_ptr< TreeDataSample > sample) | grail::simulation::UniqueTreeDataset | |
Add(std::vector< float > &data, const ISimulatedGameAction *action) | grail::simulation::UniqueTreeDataset | |
ConvertToDataset(const std::initializer_list< DTConsiderationType > &considerationTypes) | grail::simulation::UniqueTreeDataset | |
ConvertToDataset(const std::vector< DTConsiderationType > &considerationTypes) | grail::simulation::UniqueTreeDataset | |
ConvertToDataset(DTConsiderationType considerationType, int count) | grail::simulation::UniqueTreeDataset | |
~UniqueTreeDataset() (defined in grail::simulation::UniqueTreeDataset) | grail::simulation::UniqueTreeDataset | virtual |