(C++)  1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::simulation::SimulatedGameStochasticUnit Member List

This is the complete list of members for grail::simulation::SimulatedGameStochasticUnit, including all inherited members.

AfterAction(SimulatedGameRuntime &)grail::simulation::ISimulatedGameUnitvirtual
FillDebugRepresentation(std::map< std::string, std::string > &nameValueDictionary) constgrail::simulation::ISimulatedGameUnitvirtual
GetAvailableActions() const =0grail::simulation::ISimulatedGameUnitpure virtual
GetRandomActionIndex(std::vector< std::unique_ptr< const ISimulatedGameAction >> &actions, RandomGenerator &rand_gen) constgrail::simulation::SimulatedGameStochasticUnitvirtual
GetRandomAvailableAction(RandomGenerator &rand_gen) constgrail::simulation::ISimulatedGameUnitvirtual
GetTeamIndex() constgrail::simulation::SimulatedGameStochasticUnitvirtual
heuristicReasonersgrail::simulation::ISimulatedGameUnit
Reset()=0grail::simulation::ISimulatedGameUnitpure virtual
SimulatedGame (defined in grail::simulation::SimulatedGameStochasticUnit)grail::simulation::SimulatedGameStochasticUnitfriend
ToString() constgrail::simulation::ISimulatedGameUnitvirtual
~ISimulatedGameUnit() (defined in grail::simulation::ISimulatedGameUnit)grail::simulation::ISimulatedGameUnitvirtual