(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::simulation::ISimulatedGameUnit, including all inherited members.
AfterAction(SimulatedGameRuntime &) | grail::simulation::ISimulatedGameUnit | virtual |
FillDebugRepresentation(std::map< std::string, std::string > &nameValueDictionary) const | grail::simulation::ISimulatedGameUnit | virtual |
GetAvailableActions() const =0 | grail::simulation::ISimulatedGameUnit | pure virtual |
GetRandomAvailableAction(RandomGenerator &rand_gen) const | grail::simulation::ISimulatedGameUnit | virtual |
GetTeamIndex() const =0 | grail::simulation::ISimulatedGameUnit | pure virtual |
heuristicReasoners | grail::simulation::ISimulatedGameUnit | |
Reset()=0 | grail::simulation::ISimulatedGameUnit | pure virtual |
SimulatedGame (defined in grail::simulation::ISimulatedGameUnit) | grail::simulation::ISimulatedGameUnit | friend |
SimulatedGameNode (defined in grail::simulation::ISimulatedGameUnit) | grail::simulation::ISimulatedGameUnit | friend |
ToString() const | grail::simulation::ISimulatedGameUnit | virtual |
~ISimulatedGameUnit() (defined in grail::simulation::ISimulatedGameUnit) | grail::simulation::ISimulatedGameUnit | virtual |