(C++)  1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::simulation::ISimulatedGameUnit Member List

This is the complete list of members for grail::simulation::ISimulatedGameUnit, including all inherited members.

AfterAction(SimulatedGameRuntime &)grail::simulation::ISimulatedGameUnitvirtual
FillDebugRepresentation(std::map< std::string, std::string > &nameValueDictionary) constgrail::simulation::ISimulatedGameUnitvirtual
GetAvailableActions() const =0grail::simulation::ISimulatedGameUnitpure virtual
GetRandomAvailableAction(RandomGenerator &rand_gen) constgrail::simulation::ISimulatedGameUnitvirtual
GetTeamIndex() const =0grail::simulation::ISimulatedGameUnitpure virtual
heuristicReasonersgrail::simulation::ISimulatedGameUnit
Reset()=0grail::simulation::ISimulatedGameUnitpure virtual
SimulatedGame (defined in grail::simulation::ISimulatedGameUnit)grail::simulation::ISimulatedGameUnitfriend
SimulatedGameNode (defined in grail::simulation::ISimulatedGameUnit)grail::simulation::ISimulatedGameUnitfriend
ToString() constgrail::simulation::ISimulatedGameUnitvirtual
~ISimulatedGameUnit() (defined in grail::simulation::ISimulatedGameUnit)grail::simulation::ISimulatedGameUnitvirtual