(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::simulation::ISimulatedGameStateTranslator, including all inherited members.
CreateGame()=0 | grail::simulation::ISimulatedGameStateTranslator | pure virtual |
StartRefreshingGameState(const class AIEntity &entity, std::function< void()> refreshingFinishedCallback)=0 | grail::simulation::ISimulatedGameStateTranslator | pure virtual |
~ISimulatedGameStateTranslator()=default (defined in grail::simulation::ISimulatedGameStateTranslator) | grail::simulation::ISimulatedGameStateTranslator | virtual |