(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::simulation::ISimulatedActionTranslator, including all inherited members.
AddBehaviors(AIEntity &entity, const ISimulatedGameUnit &simulatedGameUnit, std::vector< const ISimulatedGameAction * > actions, planning::Plan &plan)=0 | grail::simulation::ISimulatedActionTranslator | pure virtual |
ISimulatedActionTranslator()=default (defined in grail::simulation::ISimulatedActionTranslator) | grail::simulation::ISimulatedActionTranslator | |
ISimulatedActionTranslator(const ISimulatedActionTranslator &other)=default (defined in grail::simulation::ISimulatedActionTranslator) | grail::simulation::ISimulatedActionTranslator | |
operator=(const ISimulatedActionTranslator &other)=default (defined in grail::simulation::ISimulatedActionTranslator) | grail::simulation::ISimulatedActionTranslator | |
~ISimulatedActionTranslator()=default (defined in grail::simulation::ISimulatedActionTranslator) | grail::simulation::ISimulatedActionTranslator | virtual |