![]() |
(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
|
This is the complete list of members for grail::simulation::Dataset, including all inherited members.
AddSample(std::unique_ptr< ISimulatedGameAction > decision, std::initializer_list< float > data) | grail::simulation::Dataset | |
AddSample(std::unique_ptr< ISimulatedGameAction > decision, std::vector< float > data) | grail::simulation::Dataset | |
AddSample(std::unique_ptr< DatasetSample > sample) | grail::simulation::Dataset | |
C45Algorithm (defined in grail::simulation::Dataset) | grail::simulation::Dataset | friend |
CopyFromOther(Dataset &sourceDataset) | grail::simulation::Dataset | |
Dataset(std::initializer_list< DTConsiderationType > considerationTypes) | grail::simulation::Dataset | |
Dataset(std::vector< DTConsiderationType > considerationTypes) | grail::simulation::Dataset | |
DecisionVariablesCount() const | grail::simulation::Dataset | |
GetConsiderationType(int columnIndex) const | grail::simulation::Dataset | |
GetConsiderationTypes() const | grail::simulation::Dataset | |
MoveFromOther(Dataset &sourceDataset) | grail::simulation::Dataset | |
Samples | grail::simulation::Dataset | |
ValidateBinary(DecisionNode< ISimulatedGameAction > &decisionTreeNodeRoot) | grail::simulation::Dataset |