(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
|
This is the complete list of members for grail::planning::Action, including all inherited members.
Action(const ActionTemplate &actionTemplate, std::vector< unsigned int > &&argumentIndices) (defined in grail::planning::Action) | grail::planning::Action | |
Action(Action &&other)=default (defined in grail::planning::Action) | grail::planning::Action | |
ApplyToState(WorldState &worldState) const (defined in grail::planning::Action) | grail::planning::Action | |
GetArgumentIndices() const (defined in grail::planning::Action) | grail::planning::Action | |
GetCost(const WorldState &worldState) const (defined in grail::planning::Action) | grail::planning::Action | |
GetName() const (defined in grail::planning::Action) | grail::planning::Action | |
GetType() const (defined in grail::planning::Action) | grail::planning::Action | |
IsLegal(const WorldState &worldState) const (defined in grail::planning::Action) | grail::planning::Action | |
operator=(Action &&other)=default (defined in grail::planning::Action) | grail::planning::Action | |
~Action()=default (defined in grail::planning::Action) | grail::planning::Action |