(C++)  1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::planning::Action Member List

This is the complete list of members for grail::planning::Action, including all inherited members.

Action(const ActionTemplate &actionTemplate, std::vector< unsigned int > &&argumentIndices) (defined in grail::planning::Action)grail::planning::Action
Action(Action &&other)=default (defined in grail::planning::Action)grail::planning::Action
ApplyToState(WorldState &worldState) const (defined in grail::planning::Action)grail::planning::Action
GetArgumentIndices() const (defined in grail::planning::Action)grail::planning::Action
GetCost(const WorldState &worldState) const (defined in grail::planning::Action)grail::planning::Action
GetName() const (defined in grail::planning::Action)grail::planning::Action
GetType() const (defined in grail::planning::Action)grail::planning::Action
IsLegal(const WorldState &worldState) const (defined in grail::planning::Action)grail::planning::Action
operator=(Action &&other)=default (defined in grail::planning::Action)grail::planning::Action
~Action()=default (defined in grail::planning::Action)grail::planning::Action