(C++)  1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::curves::BezierSpline Member List

This is the complete list of members for grail::curves::BezierSpline, including all inherited members.

BezierSpline(const std::vector< Vector2 > &points, const std::vector< Vector2 > &tangents, float epsilon=0.001f) (defined in grail::curves::BezierSpline)grail::curves::BezierSpline
BezierSpline(std::vector< Vector2 > &&points, std::vector< Vector2 > &&tangents, float epsilon=0.001f) (defined in grail::curves::BezierSpline)grail::curves::BezierSpline
Curve()=default (defined in grail::curves::Curve)grail::curves::Curve
Curve(const Curve &other)=default (defined in grail::curves::Curve)grail::curves::Curve
Curve(Curve &&other)=default (defined in grail::curves::Curve)grail::curves::Curve
GetPoints() (defined in grail::curves::BezierSpline)grail::curves::BezierSpline
GetPoints() const (defined in grail::curves::BezierSpline)grail::curves::BezierSpline
GetTangents() (defined in grail::curves::BezierSpline)grail::curves::BezierSpline
GetTangents() const (defined in grail::curves::BezierSpline)grail::curves::BezierSpline
GetTypeId() const override (defined in grail::curves::BezierSpline)grail::curves::BezierSplinevirtual
Sample(float argument) const overridegrail::curves::BezierSplinevirtual
~Curve()=default (defined in grail::curves::Curve)grail::curves::Curvevirtual