(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::IEntityChangeObserver, including all inherited members.
IEntityChangeObserver()=default (defined in grail::IEntityChangeObserver) | grail::IEntityChangeObserver | |
IEntityChangeObserver(const IEntityChangeObserver &)=delete (defined in grail::IEntityChangeObserver) | grail::IEntityChangeObserver | |
IEntityChangeObserver(IEntityChangeObserver &&)=delete (defined in grail::IEntityChangeObserver) | grail::IEntityChangeObserver | |
OnEntityAdded(const AIManager &manager, AIEntity &entity)=0 (defined in grail::IEntityChangeObserver) | grail::IEntityChangeObserver | pure virtual |
OnEntityRemoved(const AIManager &manager, size_t entityId)=0 (defined in grail::IEntityChangeObserver) | grail::IEntityChangeObserver | pure virtual |
operator=(const IEntityChangeObserver &)=delete (defined in grail::IEntityChangeObserver) | grail::IEntityChangeObserver | |
operator=(IEntityChangeObserver &&)=delete (defined in grail::IEntityChangeObserver) | grail::IEntityChangeObserver | |
~IEntityChangeObserver()=default (defined in grail::IEntityChangeObserver) | grail::IEntityChangeObserver | virtual |