(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::EntityGroup, including all inherited members.
AddEntityEntry(const std::shared_ptr< AIEntity > &entity, int relativePriority) (defined in grail::EntityGroup) | grail::EntityGroup | |
AddGroupBlackboard(const std::string &name, const std::shared_ptr< Blackboard > &blackboard) (defined in grail::EntityGroup) | grail::EntityGroup | |
EntityGroup(const std::string &name) (defined in grail::EntityGroup) | grail::EntityGroup | |
EntityGroup(const std::string &name, const std::vector< EntityEntry > &entityEntries) (defined in grail::EntityGroup) | grail::EntityGroup | |
GetEntityEntries() const (defined in grail::EntityGroup) | grail::EntityGroup | |
GetGroupBlackboards() const (defined in grail::EntityGroup) | grail::EntityGroup | |
GetId() const (defined in grail::EntityGroup) | grail::EntityGroup | |
GetName() const (defined in grail::EntityGroup) | grail::EntityGroup | |
RemoveEntityEntry(const AIEntity &entity) (defined in grail::EntityGroup) | grail::EntityGroup | |
SetId(size_t id) (defined in grail::EntityGroup) | grail::EntityGroup |