1 #ifndef GRAIL_STATE_SNAPSHOT_H
2 #define GRAIL_STATE_SNAPSHOT_H
4 #include "BlackboardState.h"
5 #include "EntityGroupData.h"
6 #include "EntityState.h"
16 float absoluteTime = 0.0f;
17 float relativeTime = 0.0f;
18 std::vector<std::string> tags{};
19 std::vector<BlackboardState> sharedBlackboards{};
20 std::vector<EntityGroupData> entityGroups{};
21 std::vector<EntityState> entityData{};
Definition: GrailStateSnapshot.h:14