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Praga 2017

AAIA’17 Data Mining Challenge: Helping AI to Play Hearthstone took place between March 23 and May 15, 2017. It was organized under the auspices of the 12th International Symposium on Advances in Artificial Intelligence and Applications and sponsored by Silver Bullet Solutions and Polish Information Processing Society.

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Signing a contract with the NCBIR

Eventually we‘ve got it! After a long battle with papers, tables and signatures we have our contract with NCBiR signed.

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Hearthstone AI player as our first proof of concept

Demon development has started. The engine will have a couple of layers, of them suitable for games that resemble classical turn-based games. But hey! Such games do not to be the ol’good Chess or Go. Are there any modern video games that share similar traits to them?

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Lecture on Artificial Intelligence in Games

29.12.2016 Leon Koźminski Academy of Entrepreneurship and Management, Warsaw, Poland

A lecture given by dr. Maciej Świechowski and dr. Piotr Beling

The goal of the lecture was to present an overview of modern approach to artificial intelligence in games.  The lecture was organized in two parts. First was devoted to application of Artificial Neural Networks (ANN) to different aspects of Machine Learning in general and to computer games in particular. The second part was devoted to Monte Carlo Tree Search (MCTS), a technique which might be applied to find optimal decisions in games with perfect or imperfect information.

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